| Heaven
and hell
s. 98
Other design belief
systems are questioned in a project by Miriam van der Lubbe and Niels
van Eijk of 2004 entitled Underdo|ma. Fur is a contested material in both
fashion and design. The designers' response was to make a pair of slippers
from discarded moleskins. An active mole catcher might dispatch up to
500 moles in a day, the moles' carcases being regarded as waste, but in
a different context they regain value. Like the work of Lohmann, the slippers
record and celebrate the life - and death - of the creatures that went
into their making.
The slippers reflect a renewed interest in taxidermy in art and design.
s.111
To designers Niels
van Eijk and Miriam van der Lubbe, The Divine Comedy represents the most
essential story of all; the story of life and death. The epic poem, written
by Dante between 1308 and his death in 1321, has long been considered
one of the greatest works of world literature. It tells of Dante's journey
through Hell, Purgatory and Heaven, and is an allegorical representation
of the Christian afterlife. Accompanied by the Ancient Greek poet Virgil,
he enters Hell on the eve of Good Friday, emerging in Purgatory on Easter
Sunday, thus turning the tale into a representation of the solar cycle
as well as a metaphor for the resurrection. The work was largely overlooked
during the period of the Enlightenment with the notable exception of William
Blake, but it was later championed by the Romantic writers of the nineteenth
century.
Twentieth-century writing, by Modernist poets and authors with an interest
in mysticism including T.S. Eliot and Samuel Beckett, shows its influence.
Dante's graphic descriptions influenced many visual artists, too, most
notably Gustave Doré, whose engraved illustrations completed between
1857 and 1868 owe more to the romanticism of Blake than to the medieval
context of Dante's world view.
Since Van Eijk and Van der Lubbe graduated from Design Academy Eindhoven,
and founded their own studio in 1998, much of their work has been concerned
with the narrative potential of design. When pressed on the meaning of
their objects, they respond, (They (the objects) try to tell you a different
truth. They will always refer to things you already know from your past,
like a material use, a pattern, a decoration, or a function or use. But
they will give you something new as well. They cause a pleasant confusion
and change your perspective to things and challenge you to look in a different
way (at) the world around you. Their work entitled La Divina Commedia,
which comprises a chair and a lamp, contains references to their many
sources of inspiration: (Behaviour of people. References to non-mentionable
experiences. Everyday life. Machinery. Production techniques. History.
Both objects are decorated with scenes derived from Doré’s
illustrations of Dante's poem.
The eighth and ninth circles of hell, as described by Dante, are the deepest,
reserved for those guilty of treachery and deliberate, knowing evil. The
eighth circle is divided into ten concentric stone ditches, and in one
of these are the souls of thieves, guarded by a centaur and pursued and
bitten by snakes for all eternity. The snakes are a metaphor for the reptilian
secrecy of theft. It is Doré's engraving of these thieves' torment
that appears on the lower portion of Van Eijk's and Van der Lubbe's chair.
The impact of La Divina Commedia relies on our recognition of Dante's
original tale, part of the fabric of Western culture, and of Dora's engraved
representation of it. But these sources have been manipulated so we see
them with fresh eyes. Further disjuncture is provided by the means that
the designers have employed. The chair and lamp are both made from thick
white polypropylene sheet, which has a luminous quality that resembles
marble. Van Eijk and Van der Lubbe have laser-engraved enlarged sections
of Doré's illustrations onto these forms, wrapping the two-dimensional
images around edges and corners. Modern synthetic materials and digital
techniques married to historical content is an approach we have encountered
frequently in this book, for example in the work of Jeroen Verhoeven,
and the 'pleasant confusion' that arises from the disjunctive of materials
and style is characteristic of the narrative approach adopted since the
early I99os by Dutch designers.
Like the works produced by Meta, La Divina Commedia is the result of a
partnership between avant-garde designers and highly skilled artisans.
The combination of flat, engraved surface pattern merging into relief
carving is a technique the designers used for a previous work, Godogan
(2006).
This comprised a table, made by Indonesian craftsmen, which featured a
highly complex computer-rendered pattern of tadpoles and frogs in a lily
pond, inspired by an Indonesian fairy tale about a frog (or godogan) that
turns into a prince. The purpose of the table, which was presented by
Droog Design and NewYork's Friedman Gallery at the 2006 Art Basel/Miami
Art Fair, was to emphasize the level of craftsmanship it is possible to
commission in the Far East, where such skills are generally exploited
as cheap labour. High quality craftsmanship, according to Van Eijk and
Van der Lubbe, is scarce in the West, malting the products that utilize
it necessarily expensive and exclusive. La Divina Commedia demonstrates
the craft skills of Belgian carver Donaat van Overschelde, who overcarved
some parts of the engravings in shallow basrelief. As this work is not
intended to be mass-produced, and will only ever exist in a small 'design
art' edition, the designers' point about the exclusivity of craftsmanship
is revisited.
Suspended above the chair is a monumental lamp, not dissimilar in form
to an enormous axe, hanging like some divine judgement. It is decorated
with extracts from a second Doré illustration, which shows the
angels that supported Christ on the cross. Dante described God as a point
of light, represented here by the light source of the lamp. In Hell, the
bodies of the thieves writhe below our sight line while above us, floating
in light, is Heaven. The designers have chosen not to represent Dante's
Purgatory, but perhaps this state is embodied by anyone bold enough to
sit on the chair, metaphorically inserting themselves between Heaven and
Hell.
Presented together, these objects are contemporary representations of
both Dante's and Doré's stories, and their peculiar proportions
- particularly that of the massive, counter-balanced lamp - lead us to
regard La Divina Commedia as a sculpture for contemplation rather than
functional furniture. Yet function lies at the heart of the designers'
purpose, and when asked if they make art objects or design works they
Reply (somewhat cryptically), ‘Design. They are always products,
but they can differ in an object way of approach or a product way of approach.
Gareth Williams
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